新增植物大战僵尸杂交版的修改器
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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46
PVZZZB_C1.py
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46
PVZZZB_C1.py
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# 植物大战僵尸v2.2 杂交版辅助
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import win32gui #pip install pywin32
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import psutil
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import win32gui
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import win32process
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import psutil
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def get_visible_windows():
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"""获取所有可见窗口的标题和PID"""
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results = []
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def foreach_window(hwnd, _):
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if win32gui.IsWindowVisible(hwnd):
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title = win32gui.GetWindowText(hwnd)
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if title:
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_, pid = win32process.GetWindowThreadProcessId(hwnd)
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results.append((title, pid))
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return True
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win32gui.EnumWindows(foreach_window, None)
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return results
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def get_window_handle(title):
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"""根据窗口标题获取窗口句柄"""
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hwnd = win32gui.FindWindow(None, title)
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if hwnd == 0:
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print("窗口未找到")
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else:
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print(f"窗口句柄: {hwnd}")
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return hwnd
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# 调用函数获取所有可见窗口的应用信息
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visible_windows = get_visible_windows()
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for title, pid in visible_windows:
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print(f"窗口标题: {title}, 进程ID: {pid}")
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# 假设我们要找的窗口标题是"My Application"
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window_title = "植物大战僵尸v2.2 "
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get_window_handle(window_title)
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88
PVZZZB_C2.py
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88
PVZZZB_C2.py
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import win32gui
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import win32process
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import win32api
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import ctypes
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import time
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# 参考资料 https://www.52pojie.cn/thread-1132032-1-1.html
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def change_sun(Phand, sun_num):
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sun_date = ctypes.c_long()
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# kernel32.ReadProcessMemory(int(Phand), 0x03F8A9C0, ctypes.byref(sun_date), 4, None)
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kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(sun_date), 4, None)
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"""
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0x03F8A9C0 是基础地址,假设这里存储了一个指向阳光数值的指针。
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ctypes.byref(sun_date) 是一个指向sun_date变量的引用,用于接收从内存中读取的数据。
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4 表示读取数据的大小,这里是4字节,即一个整数。
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None 是一个可选参数,用来接收实际读取的字节数,但在这里我们不关心这个值。
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"""
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kernel32.ReadProcessMemory(int(Phand), sun_date.value + 0x768, ctypes.byref(sun_date), 4, None)
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# 写入新的数值
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new_sun_date = ctypes.c_long(sun_num)
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print(sun_date)
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print(new_sun_date)
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return kernel32.WriteProcessMemory(int(Phand), sun_date.value + 0x5560, ctypes.byref(new_sun_date), 4, None)
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def change_cooling(Phand, cooling):
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"""
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修改冷却
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:param Phand:
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:param cooling: 0 冷却 1 无冷却
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:return:
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"""
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time.sleep(0.5)
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cooling_data = ctypes.c_long()
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kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(cooling_data), 4, None)
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kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x768, ctypes.byref(cooling_data), 4, None)
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kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x144, ctypes.byref(cooling_data), 4, None)
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# kernel32.ReadProcessMemory(int(Phand),cooling_data.value,ctypes.byref(cooling_data),4,None)
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new_cooling_date = ctypes.c_long(cooling)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x70, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0xC0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x110, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x160, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x1B0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x200, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x250, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2A0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2F0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x340, ctypes.byref(new_cooling_date), 4, None)
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# 可以看出,从第二个地址开始,每个地址与其前一个地址之间的差值是固定的,为0x50(80)。这种模式表明,每个卡槽的冷却时间数据在内存中是以固定间隔排列的。
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#
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# 推测剩余卡槽的冷却时间地址
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# 既然已知前十个卡槽的冷却时间地址遵循0x50的增量规律,那么我们可以轻易地推测出后五个卡槽的冷却时间地址:
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#
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# 第11个卡槽:0x340 + 0x50 = 0x390 (944)
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# 第12个卡槽:0x390 + 0x50 = 0x3E0 (992)
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# 第13个卡槽:0x3E0 + 0x50 = 0x430 (1072)
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# 第14个卡槽:0x430 + 0x50 = 0x480 (1168)
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# 第15个卡槽:0x480 + 0x50 = 0x4D0 (1232)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x390, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x3E0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x430, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x480, ctypes.byref(new_cooling_date), 4, None)
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def change(Phand, param):
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while(1000):
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change_sun(Phand,param)
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change_cooling(Phand,1)
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if __name__ == '__main__':
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# 调用动态链接库
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kernel32 = ctypes.windll.LoadLibrary('kernel32.dll')
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# 调用最高权限执行
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PROCESS_ALL_ACCESS = (0x000F0000 | 0x00100000 | 0xFFF)
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# 获取窗口句柄
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windos_handle = win32gui.FindWindow(None, "植物大战僵尸v2.2 ")
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# 获取进程PID
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read, pid = win32process.GetWindowThreadProcessId(windos_handle)
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# 获取进程句柄
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Phand = win32api.OpenProcess(PROCESS_ALL_ACCESS, False, pid)
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# 调用修改函数
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print("PID:",pid)
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print("进程句柄:",Phand)
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print(change(Phand,9999))
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print("end")
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71
PVZZZB_C2_ai.py
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PVZZZB_C2_ai.py
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import win32api
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import win32con
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import win32process
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import win32gui
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from ctypes import c_int, byref, c_void_p, windll
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from ctypes.wintypes import HANDLE
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import time
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def get_pid_by_window_title(title):
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def callback(hwnd, hwnds):
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if win32gui.IsWindowVisible(hwnd) and win32gui.GetWindowText(hwnd) == title:
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hwnds.append(hwnd)
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return True
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hwnds = []
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win32gui.EnumWindows(callback, hwnds)
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pids = []
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for hwnd in hwnds:
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_, pid = win32process.GetWindowThreadProcessId(hwnd)
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pids.append(pid)
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return pids
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def read_process_memory(pid, address):
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hProcess = win32api.OpenProcess(win32con.PROCESS_ALL_ACCESS, False, pid)
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buffer = (c_int * 1)()
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bytes_read = c_int(0)
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success = windll.kernel32.ReadProcessMemory(HANDLE(hProcess), c_void_p(address), byref(buffer), 4, byref(bytes_read))
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win32api.CloseHandle(hProcess)
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if not success:
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raise Exception("Failed to read process memory")
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return buffer[0]
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def write_process_memory(pid, address, value):
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hProcess = win32api.OpenProcess(win32con.PROCESS_ALL_ACCESS, False, pid)
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value_c = c_int(value)
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if not windll.kernel32.WriteProcessMemory(HANDLE(hProcess), c_void_p(address), byref(value_c), 4, None):
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raise Exception("Failed to write process memory")
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win32api.CloseHandle(hProcess)
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def main():
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window_title = "植物大战僵尸v2.2 "
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pids = get_pid_by_window_title(window_title)
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if len(pids) == 0:
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print("No matching windows found.")
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return
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pid = pids[0] # 取第一个匹配的PID,如果有多个窗口,你可能需要调整逻辑
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base_address = 0x2A9EC0
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offset1 = 768
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offset2 = 5560
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final_address = base_address + offset1 + offset2
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try:
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original_value = read_process_memory(pid, final_address)
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print(f"Original value: {original_value}")
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new_value = 9420
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write_process_memory(pid, final_address, new_value)
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time.sleep(1)
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modified_value = read_process_memory(pid, final_address)
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print(f"Modified value: {modified_value}")
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except Exception as e:
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print(e)
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if __name__ == "__main__":
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main()
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154
PVZZZB_C3_gui.py
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154
PVZZZB_C3_gui.py
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import threading
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import time
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import tkinter as tk
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from tkinter import messagebox
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import win32gui
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import win32process
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import win32api
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import ctypes
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kernel32 = ctypes.windll.kernel32
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PROCESS_ALL_ACCESS = (0x000F0000 | 0x00100000 | 0xFFF)
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# 定义修改阳光和冷却的函数
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def change_sun(Phand, sun_num):
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sun_date = ctypes.c_long()
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# kernel32.ReadProcessMemory(int(Phand), 0x03F8A9C0, ctypes.byref(sun_date), 4, None)
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kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(sun_date), 4, None)
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"""
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0x03F8A9C0 是基础地址,假设这里存储了一个指向阳光数值的指针。
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ctypes.byref(sun_date) 是一个指向sun_date变量的引用,用于接收从内存中读取的数据。
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4 表示读取数据的大小,这里是4字节,即一个整数。
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None 是一个可选参数,用来接收实际读取的字节数,但在这里我们不关心这个值。
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"""
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kernel32.ReadProcessMemory(int(Phand), sun_date.value + 0x768, ctypes.byref(sun_date), 4, None)
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# 写入新的数值
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new_sun_date = ctypes.c_long(sun_num)
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print(sun_date)
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print(new_sun_date)
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return kernel32.WriteProcessMemory(int(Phand), sun_date.value + 0x5560, ctypes.byref(new_sun_date), 4, None)
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def change_cooling(Phand, cooling):
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"""
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修改冷却
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:param Phand:
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:param cooling: 0 冷却 1 无冷却
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:return:
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"""
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time.sleep(0.5)
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cooling_data = ctypes.c_long()
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kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(cooling_data), 4, None)
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kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x768, ctypes.byref(cooling_data), 4, None)
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kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x144, ctypes.byref(cooling_data), 4, None)
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# kernel32.ReadProcessMemory(int(Phand),cooling_data.value,ctypes.byref(cooling_data),4,None)
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new_cooling_date = ctypes.c_long(cooling)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x70, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0xC0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x110, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x160, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x1B0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x200, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x250, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2A0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2F0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x340, ctypes.byref(new_cooling_date), 4, None)
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# 可以看出,从第二个地址开始,每个地址与其前一个地址之间的差值是固定的,为0x50(80)。这种模式表明,每个卡槽的冷却时间数据在内存中是以固定间隔排列的。
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#
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# 推测剩余卡槽的冷却时间地址
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# 既然已知前十个卡槽的冷却时间地址遵循0x50的增量规律,那么我们可以轻易地推测出后五个卡槽的冷却时间地址:
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#
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# 第11个卡槽:0x340 + 0x50 = 0x390 (944)
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# 第12个卡槽:0x390 + 0x50 = 0x3E0 (992)
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# 第13个卡槽:0x3E0 + 0x50 = 0x430 (1072)
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# 第14个卡槽:0x430 + 0x50 = 0x480 (1168)
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# 第15个卡槽:0x480 + 0x50 = 0x4D0 (1232)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x390, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x3E0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x430, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x480, ctypes.byref(new_cooling_date), 4, None)
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# 定义检测游戏是否运行的函数
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def find_game_window():
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global running # 声明running为全局变量
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hwnd = win32gui.FindWindow(None, "植物大战僵尸v2.2 ")
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if hwnd == 0:
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messagebox.showinfo("提示", "植物大战僵尸没有运行,请先启动游戏!")
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# 将启动按钮设置为禁用状态
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# start_button.config(state=tk.DISABLED)
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# 如果正在进行修改,则停止
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if running:
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running = False
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start_button.config(text="启动")
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return None
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else:
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_, pid = win32process.GetWindowThreadProcessId(hwnd)
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Phand = win32api.OpenProcess(PROCESS_ALL_ACCESS, False, pid)
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# 如果游戏开始运行,重新激活启动按钮
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start_button.config(state=tk.NORMAL)
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return Phand
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# 定义修改阳光值的函数
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def modify_sunlight():
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sunlight_value = int(sunlight_entry.get())
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Phand = find_game_window()
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if Phand:
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change_sun(Phand, sunlight_value)
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# 定义修改冷却时间的函数
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def modify_cooling():
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cooling_enabled = cooling_var.get()
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Phand = find_game_window()
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if Phand:
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change_cooling(Phand, cooling_enabled)
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# 定义开始/停止修改的函数
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def start_stop_modification():
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global running
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if running:
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running = False
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start_button.config(text="启动")
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else:
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running = True
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start_button.config(text="启动中")
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modification_thread = threading.Thread(target=modification_loop)
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modification_thread.start()
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def modification_loop():
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while running:
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modify_sunlight()
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if cooling_var.get():
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modify_cooling()
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time.sleep(0.1) # 防止CPU占用过高
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if __name__ == '__main__':
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running = False
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# 创建主窗口
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root = tk.Tk()
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root.title("植物大战僵尸修改器")
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root.resizable(False, False) # 禁止窗口被调整大小
|
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|
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# 创建阳光值输入框
|
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sunlight_label = tk.Label(root, text="阳光值:")
|
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sunlight_label.grid(row=0, column=0, padx=(10, 5), pady=10)
|
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sunlight_entry = tk.Entry(root)
|
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sunlight_entry.insert(0, "9000")
|
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sunlight_entry.grid(row=0, column=1, padx=(5, 10), pady=10)
|
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|
||||
# 创建冷却时间复选框
|
||||
cooling_label = tk.Label(root, text="无冷却:")
|
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cooling_label.grid(row=1, column=0, padx=(10, 5), pady=10)
|
||||
cooling_var = tk.IntVar()
|
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cooling_checkbutton = tk.Checkbutton(root, variable=cooling_var)
|
||||
cooling_checkbutton.grid(row=1, column=1, padx=(5, 10), pady=10)
|
||||
|
||||
# 创建开始/停止按钮
|
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start_button = tk.Button(root, text="启动", command=start_stop_modification)
|
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start_button.grid(row=2, columnspan=2, padx=10, pady=10)
|
||||
|
||||
root.mainloop()
|
Loading…
Reference in New Issue
Block a user