新增植物大战僵尸杂交版的修改器

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萌狼蓝天 2024-07-10 14:12:18 +08:00
parent b1a154cd45
commit 7dab4539e3
5 changed files with 365 additions and 0 deletions

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.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>

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PVZZZB_C1.py Normal file
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# 植物大战僵尸v2.2 杂交版辅助
import win32gui #pip install pywin32
import psutil
import win32gui
import win32process
import psutil
def get_visible_windows():
"""获取所有可见窗口的标题和PID"""
results = []
def foreach_window(hwnd, _):
if win32gui.IsWindowVisible(hwnd):
title = win32gui.GetWindowText(hwnd)
if title:
_, pid = win32process.GetWindowThreadProcessId(hwnd)
results.append((title, pid))
return True
win32gui.EnumWindows(foreach_window, None)
return results
def get_window_handle(title):
"""根据窗口标题获取窗口句柄"""
hwnd = win32gui.FindWindow(None, title)
if hwnd == 0:
print("窗口未找到")
else:
print(f"窗口句柄: {hwnd}")
return hwnd
# 调用函数获取所有可见窗口的应用信息
visible_windows = get_visible_windows()
for title, pid in visible_windows:
print(f"窗口标题: {title}, 进程ID: {pid}")
# 假设我们要找的窗口标题是"My Application"
window_title = "植物大战僵尸v2.2 "
get_window_handle(window_title)

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PVZZZB_C2.py Normal file
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import win32gui
import win32process
import win32api
import ctypes
import time
# 参考资料 https://www.52pojie.cn/thread-1132032-1-1.html
def change_sun(Phand, sun_num):
sun_date = ctypes.c_long()
# kernel32.ReadProcessMemory(int(Phand), 0x03F8A9C0, ctypes.byref(sun_date), 4, None)
kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(sun_date), 4, None)
"""
0x03F8A9C0 是基础地址假设这里存储了一个指向阳光数值的指针
ctypes.byref(sun_date) 是一个指向sun_date变量的引用用于接收从内存中读取的数据
4 表示读取数据的大小这里是4字节即一个整数
None 是一个可选参数用来接收实际读取的字节数但在这里我们不关心这个值
"""
kernel32.ReadProcessMemory(int(Phand), sun_date.value + 0x768, ctypes.byref(sun_date), 4, None)
# 写入新的数值
new_sun_date = ctypes.c_long(sun_num)
print(sun_date)
print(new_sun_date)
return kernel32.WriteProcessMemory(int(Phand), sun_date.value + 0x5560, ctypes.byref(new_sun_date), 4, None)
def change_cooling(Phand, cooling):
"""
修改冷却
:param Phand:
:param cooling: 0 冷却 1 无冷却
:return:
"""
time.sleep(0.5)
cooling_data = ctypes.c_long()
kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(cooling_data), 4, None)
kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x768, ctypes.byref(cooling_data), 4, None)
kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x144, ctypes.byref(cooling_data), 4, None)
# kernel32.ReadProcessMemory(int(Phand),cooling_data.value,ctypes.byref(cooling_data),4,None)
new_cooling_date = ctypes.c_long(cooling)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x70, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0xC0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x110, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x160, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x1B0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x200, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x250, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2A0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2F0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x340, ctypes.byref(new_cooling_date), 4, None)
# 可以看出从第二个地址开始每个地址与其前一个地址之间的差值是固定的为0x5080。这种模式表明每个卡槽的冷却时间数据在内存中是以固定间隔排列的。
#
# 推测剩余卡槽的冷却时间地址
# 既然已知前十个卡槽的冷却时间地址遵循0x50的增量规律那么我们可以轻易地推测出后五个卡槽的冷却时间地址
#
# 第11个卡槽0x340 + 0x50 = 0x390 944
# 第12个卡槽0x390 + 0x50 = 0x3E0 992
# 第13个卡槽0x3E0 + 0x50 = 0x430 1072
# 第14个卡槽0x430 + 0x50 = 0x480 1168
# 第15个卡槽0x480 + 0x50 = 0x4D0 1232
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x390, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x3E0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x430, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x480, ctypes.byref(new_cooling_date), 4, None)
def change(Phand, param):
while(1000):
change_sun(Phand,param)
change_cooling(Phand,1)
if __name__ == '__main__':
# 调用动态链接库
kernel32 = ctypes.windll.LoadLibrary('kernel32.dll')
# 调用最高权限执行
PROCESS_ALL_ACCESS = (0x000F0000 | 0x00100000 | 0xFFF)
# 获取窗口句柄
windos_handle = win32gui.FindWindow(None, "植物大战僵尸v2.2 ")
# 获取进程PID
read, pid = win32process.GetWindowThreadProcessId(windos_handle)
# 获取进程句柄
Phand = win32api.OpenProcess(PROCESS_ALL_ACCESS, False, pid)
# 调用修改函数
print("PID:",pid)
print("进程句柄:",Phand)
print(change(Phand,9999))
print("end")

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PVZZZB_C2_ai.py Normal file
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import win32api
import win32con
import win32process
import win32gui
from ctypes import c_int, byref, c_void_p, windll
from ctypes.wintypes import HANDLE
import time
def get_pid_by_window_title(title):
def callback(hwnd, hwnds):
if win32gui.IsWindowVisible(hwnd) and win32gui.GetWindowText(hwnd) == title:
hwnds.append(hwnd)
return True
hwnds = []
win32gui.EnumWindows(callback, hwnds)
pids = []
for hwnd in hwnds:
_, pid = win32process.GetWindowThreadProcessId(hwnd)
pids.append(pid)
return pids
def read_process_memory(pid, address):
hProcess = win32api.OpenProcess(win32con.PROCESS_ALL_ACCESS, False, pid)
buffer = (c_int * 1)()
bytes_read = c_int(0)
success = windll.kernel32.ReadProcessMemory(HANDLE(hProcess), c_void_p(address), byref(buffer), 4, byref(bytes_read))
win32api.CloseHandle(hProcess)
if not success:
raise Exception("Failed to read process memory")
return buffer[0]
def write_process_memory(pid, address, value):
hProcess = win32api.OpenProcess(win32con.PROCESS_ALL_ACCESS, False, pid)
value_c = c_int(value)
if not windll.kernel32.WriteProcessMemory(HANDLE(hProcess), c_void_p(address), byref(value_c), 4, None):
raise Exception("Failed to write process memory")
win32api.CloseHandle(hProcess)
def main():
window_title = "植物大战僵尸v2.2 "
pids = get_pid_by_window_title(window_title)
if len(pids) == 0:
print("No matching windows found.")
return
pid = pids[0] # 取第一个匹配的PID如果有多个窗口你可能需要调整逻辑
base_address = 0x2A9EC0
offset1 = 768
offset2 = 5560
final_address = base_address + offset1 + offset2
try:
original_value = read_process_memory(pid, final_address)
print(f"Original value: {original_value}")
new_value = 9420
write_process_memory(pid, final_address, new_value)
time.sleep(1)
modified_value = read_process_memory(pid, final_address)
print(f"Modified value: {modified_value}")
except Exception as e:
print(e)
if __name__ == "__main__":
main()

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PVZZZB_C3_gui.py Normal file
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import threading
import time
import tkinter as tk
from tkinter import messagebox
import win32gui
import win32process
import win32api
import ctypes
kernel32 = ctypes.windll.kernel32
PROCESS_ALL_ACCESS = (0x000F0000 | 0x00100000 | 0xFFF)
# 定义修改阳光和冷却的函数
def change_sun(Phand, sun_num):
sun_date = ctypes.c_long()
# kernel32.ReadProcessMemory(int(Phand), 0x03F8A9C0, ctypes.byref(sun_date), 4, None)
kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(sun_date), 4, None)
"""
0x03F8A9C0 是基础地址假设这里存储了一个指向阳光数值的指针
ctypes.byref(sun_date) 是一个指向sun_date变量的引用用于接收从内存中读取的数据
4 表示读取数据的大小这里是4字节即一个整数
None 是一个可选参数用来接收实际读取的字节数但在这里我们不关心这个值
"""
kernel32.ReadProcessMemory(int(Phand), sun_date.value + 0x768, ctypes.byref(sun_date), 4, None)
# 写入新的数值
new_sun_date = ctypes.c_long(sun_num)
print(sun_date)
print(new_sun_date)
return kernel32.WriteProcessMemory(int(Phand), sun_date.value + 0x5560, ctypes.byref(new_sun_date), 4, None)
def change_cooling(Phand, cooling):
"""
修改冷却
:param Phand:
:param cooling: 0 冷却 1 无冷却
:return:
"""
time.sleep(0.5)
cooling_data = ctypes.c_long()
kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(cooling_data), 4, None)
kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x768, ctypes.byref(cooling_data), 4, None)
kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x144, ctypes.byref(cooling_data), 4, None)
# kernel32.ReadProcessMemory(int(Phand),cooling_data.value,ctypes.byref(cooling_data),4,None)
new_cooling_date = ctypes.c_long(cooling)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x70, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0xC0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x110, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x160, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x1B0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x200, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x250, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2A0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2F0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x340, ctypes.byref(new_cooling_date), 4, None)
# 可以看出从第二个地址开始每个地址与其前一个地址之间的差值是固定的为0x5080。这种模式表明每个卡槽的冷却时间数据在内存中是以固定间隔排列的。
#
# 推测剩余卡槽的冷却时间地址
# 既然已知前十个卡槽的冷却时间地址遵循0x50的增量规律那么我们可以轻易地推测出后五个卡槽的冷却时间地址
#
# 第11个卡槽0x340 + 0x50 = 0x390 944
# 第12个卡槽0x390 + 0x50 = 0x3E0 992
# 第13个卡槽0x3E0 + 0x50 = 0x430 1072
# 第14个卡槽0x430 + 0x50 = 0x480 1168
# 第15个卡槽0x480 + 0x50 = 0x4D0 1232
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x390, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x3E0, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x430, ctypes.byref(new_cooling_date), 4, None)
kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x480, ctypes.byref(new_cooling_date), 4, None)
# 定义检测游戏是否运行的函数
def find_game_window():
global running # 声明running为全局变量
hwnd = win32gui.FindWindow(None, "植物大战僵尸v2.2 ")
if hwnd == 0:
messagebox.showinfo("提示", "植物大战僵尸没有运行,请先启动游戏!")
# 将启动按钮设置为禁用状态
# start_button.config(state=tk.DISABLED)
# 如果正在进行修改,则停止
if running:
running = False
start_button.config(text="启动")
return None
else:
_, pid = win32process.GetWindowThreadProcessId(hwnd)
Phand = win32api.OpenProcess(PROCESS_ALL_ACCESS, False, pid)
# 如果游戏开始运行,重新激活启动按钮
start_button.config(state=tk.NORMAL)
return Phand
# 定义修改阳光值的函数
def modify_sunlight():
sunlight_value = int(sunlight_entry.get())
Phand = find_game_window()
if Phand:
change_sun(Phand, sunlight_value)
# 定义修改冷却时间的函数
def modify_cooling():
cooling_enabled = cooling_var.get()
Phand = find_game_window()
if Phand:
change_cooling(Phand, cooling_enabled)
# 定义开始/停止修改的函数
def start_stop_modification():
global running
if running:
running = False
start_button.config(text="启动")
else:
running = True
start_button.config(text="启动中")
modification_thread = threading.Thread(target=modification_loop)
modification_thread.start()
def modification_loop():
while running:
modify_sunlight()
if cooling_var.get():
modify_cooling()
time.sleep(0.1) # 防止CPU占用过高
if __name__ == '__main__':
running = False
# 创建主窗口
root = tk.Tk()
root.title("植物大战僵尸修改器")
root.resizable(False, False) # 禁止窗口被调整大小
# 创建阳光值输入框
sunlight_label = tk.Label(root, text="阳光值:")
sunlight_label.grid(row=0, column=0, padx=(10, 5), pady=10)
sunlight_entry = tk.Entry(root)
sunlight_entry.insert(0, "9000")
sunlight_entry.grid(row=0, column=1, padx=(5, 10), pady=10)
# 创建冷却时间复选框
cooling_label = tk.Label(root, text="无冷却:")
cooling_label.grid(row=1, column=0, padx=(10, 5), pady=10)
cooling_var = tk.IntVar()
cooling_checkbutton = tk.Checkbutton(root, variable=cooling_var)
cooling_checkbutton.grid(row=1, column=1, padx=(5, 10), pady=10)
# 创建开始/停止按钮
start_button = tk.Button(root, text="启动", command=start_stop_modification)
start_button.grid(row=2, columnspan=2, padx=10, pady=10)
root.mainloop()