154 lines
6.9 KiB
Python
154 lines
6.9 KiB
Python
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import threading
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import time
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import tkinter as tk
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from tkinter import messagebox
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import win32gui
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import win32process
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import win32api
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import ctypes
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kernel32 = ctypes.windll.kernel32
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PROCESS_ALL_ACCESS = (0x000F0000 | 0x00100000 | 0xFFF)
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# 定义修改阳光和冷却的函数
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def change_sun(Phand, sun_num):
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sun_date = ctypes.c_long()
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# kernel32.ReadProcessMemory(int(Phand), 0x03F8A9C0, ctypes.byref(sun_date), 4, None)
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kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(sun_date), 4, None)
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"""
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0x03F8A9C0 是基础地址,假设这里存储了一个指向阳光数值的指针。
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ctypes.byref(sun_date) 是一个指向sun_date变量的引用,用于接收从内存中读取的数据。
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4 表示读取数据的大小,这里是4字节,即一个整数。
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None 是一个可选参数,用来接收实际读取的字节数,但在这里我们不关心这个值。
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"""
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kernel32.ReadProcessMemory(int(Phand), sun_date.value + 0x768, ctypes.byref(sun_date), 4, None)
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# 写入新的数值
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new_sun_date = ctypes.c_long(sun_num)
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print(sun_date)
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print(new_sun_date)
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return kernel32.WriteProcessMemory(int(Phand), sun_date.value + 0x5560, ctypes.byref(new_sun_date), 4, None)
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def change_cooling(Phand, cooling):
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"""
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修改冷却
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:param Phand:
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:param cooling: 0 冷却 1 无冷却
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:return:
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"""
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time.sleep(0.5)
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cooling_data = ctypes.c_long()
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kernel32.ReadProcessMemory(int(Phand), 0x6A9EC0, ctypes.byref(cooling_data), 4, None)
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kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x768, ctypes.byref(cooling_data), 4, None)
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kernel32.ReadProcessMemory(int(Phand), cooling_data.value + 0x144, ctypes.byref(cooling_data), 4, None)
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# kernel32.ReadProcessMemory(int(Phand),cooling_data.value,ctypes.byref(cooling_data),4,None)
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new_cooling_date = ctypes.c_long(cooling)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x70, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0xC0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x110, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x160, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x1B0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x200, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x250, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2A0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x2F0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x340, ctypes.byref(new_cooling_date), 4, None)
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# 可以看出,从第二个地址开始,每个地址与其前一个地址之间的差值是固定的,为0x50(80)。这种模式表明,每个卡槽的冷却时间数据在内存中是以固定间隔排列的。
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#
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# 推测剩余卡槽的冷却时间地址
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# 既然已知前十个卡槽的冷却时间地址遵循0x50的增量规律,那么我们可以轻易地推测出后五个卡槽的冷却时间地址:
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#
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# 第11个卡槽:0x340 + 0x50 = 0x390 (944)
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# 第12个卡槽:0x390 + 0x50 = 0x3E0 (992)
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# 第13个卡槽:0x3E0 + 0x50 = 0x430 (1072)
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# 第14个卡槽:0x430 + 0x50 = 0x480 (1168)
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# 第15个卡槽:0x480 + 0x50 = 0x4D0 (1232)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x390, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x3E0, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x430, ctypes.byref(new_cooling_date), 4, None)
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kernel32.WriteProcessMemory(int(Phand), cooling_data.value + 0x480, ctypes.byref(new_cooling_date), 4, None)
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# 定义检测游戏是否运行的函数
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def find_game_window():
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global running # 声明running为全局变量
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hwnd = win32gui.FindWindow(None, "植物大战僵尸v2.2 ")
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if hwnd == 0:
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messagebox.showinfo("提示", "植物大战僵尸没有运行,请先启动游戏!")
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# 将启动按钮设置为禁用状态
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# start_button.config(state=tk.DISABLED)
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# 如果正在进行修改,则停止
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if running:
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running = False
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start_button.config(text="启动")
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return None
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else:
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_, pid = win32process.GetWindowThreadProcessId(hwnd)
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Phand = win32api.OpenProcess(PROCESS_ALL_ACCESS, False, pid)
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# 如果游戏开始运行,重新激活启动按钮
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start_button.config(state=tk.NORMAL)
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return Phand
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# 定义修改阳光值的函数
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def modify_sunlight():
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sunlight_value = int(sunlight_entry.get())
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Phand = find_game_window()
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if Phand:
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change_sun(Phand, sunlight_value)
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# 定义修改冷却时间的函数
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def modify_cooling():
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cooling_enabled = cooling_var.get()
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Phand = find_game_window()
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if Phand:
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change_cooling(Phand, cooling_enabled)
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# 定义开始/停止修改的函数
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def start_stop_modification():
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global running
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if running:
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running = False
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start_button.config(text="启动")
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else:
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running = True
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start_button.config(text="启动中")
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modification_thread = threading.Thread(target=modification_loop)
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modification_thread.start()
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def modification_loop():
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while running:
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modify_sunlight()
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if cooling_var.get():
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modify_cooling()
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time.sleep(0.1) # 防止CPU占用过高
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if __name__ == '__main__':
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running = False
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# 创建主窗口
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root = tk.Tk()
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root.title("植物大战僵尸修改器")
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root.resizable(False, False) # 禁止窗口被调整大小
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# 创建阳光值输入框
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sunlight_label = tk.Label(root, text="阳光值:")
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sunlight_label.grid(row=0, column=0, padx=(10, 5), pady=10)
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sunlight_entry = tk.Entry(root)
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sunlight_entry.insert(0, "9000")
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sunlight_entry.grid(row=0, column=1, padx=(5, 10), pady=10)
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# 创建冷却时间复选框
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cooling_label = tk.Label(root, text="无冷却:")
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cooling_label.grid(row=1, column=0, padx=(10, 5), pady=10)
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cooling_var = tk.IntVar()
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cooling_checkbutton = tk.Checkbutton(root, variable=cooling_var)
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cooling_checkbutton.grid(row=1, column=1, padx=(5, 10), pady=10)
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# 创建开始/停止按钮
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start_button = tk.Button(root, text="启动", command=start_stop_modification)
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start_button.grid(row=2, columnspan=2, padx=10, pady=10)
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root.mainloop()
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