#pragma once #include #include #include extern "C" { #include #include } #include "avutils.h" #include "decoder.h" #include "encoder.h" #include "logging.h" #include "processor.h" #ifdef _WIN32 #ifdef LIBVIDEO2X_EXPORTS #define LIBVIDEO2X_API __declspec(dllexport) #else #define LIBVIDEO2X_API __declspec(dllimport) #endif #else #define LIBVIDEO2X_API #endif enum class VideoProcessorState { Idle, Running, Paused, Failed, Aborted, Completed }; class LIBVIDEO2X_API VideoProcessor { public: VideoProcessor( const ProcessorConfig proc_cfg, const EncoderConfig enc_cfg, const uint32_t vk_device_index = 0, const AVHWDeviceType hw_device_type = AV_HWDEVICE_TYPE_NONE, const Video2xLogLevel = Video2xLogLevel::Info, const bool benchmark = false ); virtual ~VideoProcessor() = default; [[nodiscard]] int process(const std::filesystem::path in_fname, const std::filesystem::path out_fname); void pause() { state_.store(VideoProcessorState::Paused); } void resume() { state_.store(VideoProcessorState::Running); } void abort() { state_.store(VideoProcessorState::Aborted); } VideoProcessorState get_state() const { return state_.load(); } int64_t get_processed_frames() const { return frame_index_.load(); } int64_t get_total_frames() const { return total_frames_.load(); } private: [[nodiscard]] int process_frames(Decoder &decoder, Encoder &encoder, std::unique_ptr &processor); [[nodiscard]] int write_frame(AVFrame *frame, Encoder &encoder); [[nodiscard]] inline int write_raw_packet( AVPacket *packet, AVFormatContext *ifmt_ctx, AVFormatContext *ofmt_ctx, int *stream_map ); [[nodiscard]] inline int process_filtering( std::unique_ptr &processor, Encoder &encoder, AVFrame *frame, AVFrame *proc_frame ); [[nodiscard]] inline int process_interpolation( std::unique_ptr &processor, Encoder &encoder, std::unique_ptr &prev_frame, AVFrame *frame, AVFrame *proc_frame ); ProcessorConfig proc_cfg_; EncoderConfig enc_cfg_; uint32_t vk_device_index_ = 0; AVHWDeviceType hw_device_type_ = AV_HWDEVICE_TYPE_NONE; bool benchmark_ = false; std::atomic state_ = VideoProcessorState::Idle; std::atomic frame_index_ = 0; std::atomic total_frames_ = 0; };