40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2014 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#import <memory>
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#import <string>
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@class RLMRealm;
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namespace realm {
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class BindingContext;
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}
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// Add a Realm to the weak cache
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void RLMCacheRealm(std::string const& path, RLMRealm *realm);
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// Get a Realm for the given path which can be used on the current thread
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RLMRealm *RLMGetThreadLocalCachedRealmForPath(std::string const& path);
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// Get a Realm for the given path
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RLMRealm *RLMGetAnyCachedRealmForPath(std::string const& path);
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// Clear the weak cache of Realms
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void RLMClearRealmCache();
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// Check if the current thread is currently within a running CFRunLoop
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bool RLMIsInRunLoop();
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std::unique_ptr<realm::BindingContext> RLMCreateBindingContext(RLMRealm *realm);
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