59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2014 Realm Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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////////////////////////////////////////////////////////////////////////////
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#import "RLMObject_Private.h"
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#import "RLMRealm_Private.hpp"
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#import "RLMUtil.hpp"
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#import <realm/link_view.hpp> // required by row.hpp
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#import <realm/row.hpp>
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class RLMObservationInfo;
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// RLMObject accessor and read/write realm
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@interface RLMObjectBase () {
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@public
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realm::Row _row;
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RLMObservationInfo *_observationInfo;
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RLMClassInfo *_info;
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}
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@end
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// FIXME-2.0: This should be folded into initWithRealm:schema:, but changing the
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// signature of that is a breaking change for Swift
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id RLMCreateManagedAccessor(Class cls, RLMRealm *realm, RLMClassInfo *info) NS_RETURNS_RETAINED;
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// throw an exception if the object is invalidated or on the wrong thread
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static inline void RLMVerifyAttached(__unsafe_unretained RLMObjectBase *const obj) {
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if (!obj->_row.is_attached()) {
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@throw RLMException(@"Object has been deleted or invalidated.");
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}
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[obj->_realm verifyThread];
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}
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// throw an exception if the object can't be modified for any reason
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static inline void RLMVerifyInWriteTransaction(__unsafe_unretained RLMObjectBase *const obj) {
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// first verify is attached
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RLMVerifyAttached(obj);
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if (!obj->_realm.inWriteTransaction) {
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@throw RLMException(@"Attempting to modify object outside of a write transaction - call beginWriteTransaction on an RLMRealm instance first.");
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}
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}
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