#import "SVGKImageView.h" @implementation SVGKImageView @synthesize image = _image; @synthesize showBorder = _showBorder; - (id)init { if( [self class] == [SVGKImageView class ]) { NSAssert(false, @"You cannot init this class directly. Instead, use a subclass e.g. SVGKFastImageView"); return nil; } else return [super init]; } -(id)initWithFrame:(CGRect)frame { if( [self class] == [SVGKImageView class ]) { NSAssert(false, @"You cannot init this class directly. Instead, use a subclass e.g. SVGKFastImageView"); return nil; } else return [super initWithFrame:frame]; } - (id)initWithCoder:(NSCoder *)aDecoder { if( [self class] == [SVGKImageView class ]) { NSAssert(false, @"Xcode is trying to load this class from a StoryBoard or from a NIB/XIB files. You cannot init this class directly - in your Storyboard/NIB file, set the Class type to one of the subclasses, e.g. SVGKFastImageView"); return nil; } else return [super initWithCoder:aDecoder]; } - (id)initWithSVGKImage:(SVGKImage*) im { NSAssert(false, @"Your subclass implementation is broken, it should be calling [super init] not [super initWithSVGKImage:]. Instead, use a subclass e.g. SVGKFastImageView"); return nil; } /** The intrinsic sized of the image view. This is useful for playing nicely with autolayout. @return The size of the image if it has one, or CGSizeZero if not */ - (CGSize)intrinsicContentSize { if ([self.image hasSize]) { return self.image.size; } return CGSizeZero; } #if SVGKIT_MAC - (BOOL)isFlipped { return YES; } #endif @end